^CAKE

IN PROGRESS
???

^Cake is a design intervention/response to overwork and burnout culture.

This project is currently In Progress and being developed as part of my capstone for the 2019 Senior Design Show.

 
 

IN PROGRESS
Winter 2018

TEAM
Zixing Guo
Andrew Le

ROLES
Research
UX
???

 
 

CAKE v.0

^Cake was conceived at DUBHACKS 2018, a 24 hour hackathon and inspired by a chain of tweets by baker and game designer Jenn Sandercock. She was speaking in response to TellTale Games mass layoffs in October 2018 which angered many as it unexpectedly left many employees who worked months of overtime, jobless with no severance pay.

Screen%2BShot%2B2019-04-12%2Bat%2B12.11.38%2BAM.jpg

The irony was not lost on us as we voluntarily participated in Dubhacks, a 24-hour, overnight competition which encouraged us to stay on site with the promise of free food, swag, and potentially even jobs from the event’s sponsors, tech giants and household names.

(We did go home and each of us got at least 6 hours of sleep that night).

The initial leg of research we conducted that night inspired Andrew and I to investigate the problem the following quarter as part of an independent study.

Cake_Crunch_Research_Presentation.pdf

 
 

COMPLETE
Fall 2018

ROLES
Research

 

RESEARCH

Over the course of 6 weeks, we conducted research interviews using several design methodologies, synthesized data using affinity diagramming techniques, and compiled our findings into a slide deck asking:

How might we mitigate crunch in high intensity work environments?

Research_Presentation.pdf

 
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Research+Presentation+V2+%283%29.jpg
 
 

PRINCIPLES