DIGITAL
graffiti

Augmented Reality Experience

The future of collaborative street art, Digital Graffiti is a story of three friends who commute through the same public space. This AR technology re-imagines an everyday ritual, drawing/graffiti, 10-15 years in the future and turns an illegal activity, legal through technology.

 
 

COMPLETED
Spring 2017
4 weeks

ROLES
Storyboard Artist
Animator
Video Editor
Actor

 

EXISTING
TECHNOLOGY

File Transfer Between Devices:  Swÿp
Multi Touchscreen Game System: Nintendo Patent
Augmented Reality Devices: Hololens, Holodesk
Collaborative Drawing Web Apps: Paintchat, DrawpileGoggles

 

USER-DEVICE-ENVIRONMENT INTERACTION

 

I storyboarded this project with three arcs. The first scene introduces viewers to the technology and setting. This is a world where art can be placed into physical environments from existing software and devices.

The physical gesture we chose is a reverse-skeuomorphic, drag-and dropping of files on a computer. 

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The second scene shows us animations can be exported into space, this time from a mobile device. 

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Animation by Elleyce Pahang

 

A COLLABORATIVE REALM

 

Not only that, these drawings can be seen by others and edited upon. The collaboration feature is introduced here.

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CHOOSE WHAT
YOU SEE

 

Finally we are brought to attention a feature of this technology: the ability to filter what  you see.

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HUD Animation by Isaac Jaeger

 
 

PROCESS

STORYBOARDS

 

In our original storyboard, the technology was much more analogue. Rather than using digital devices such as tablets and phones, the user was dragging and dropping physical drawings into the environment and viewing this imagery through AR glasses. 

We ended up changing the technology to better fit the scope of the project.

 

VIDEO WIPS

A number of shots ended up not being used. For example, the first 20 or so seconds were meant to introduce the viewer to the technology. However, a point of feedback we were given on our final video was that the buildup to action was too gradual.

 

A DRAWING A DAY

The first storytelling project which depicted an everyday ritual, drawing, in the present day. The video overall was idyllic but it was easy for viewers to drift off.

 

A storyboard I did of a personal everyday ritual of mine: life drawing. Being a fan of comics, I got creative with the paneling on this. Something I could have improved on is making the spot color a more vivid hue.

 
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POST-MORTEM
REFLECTION

There were a number of things that could have been done better:

  • More variety in animations in the final panning shot
  • Less garish colors in the final scene
  • Better tweaking of the look of the graffiti overall in After Affects

 

  • With the first 20 seconds removed, the video no longer introduces the glasses technology, which it should.
  • Changing the HUD icons to "FRIENDS" in order to be more clearly read as well. It's also consistent with "EVERYONE"
  • Better tracking of graffiti. Slight sliding.