The Fall quarter is dedicated to introducing students to Maya and other tools needed to create assets for a film. At the same time, the film's story and pre-production are carried out alongside assignments and exercises. Then, from late Fall through the Spring Quarter, the classes functions as a development team in building assets, testing EFX, and refining story elements. The class would meet daily to review and discuss progress. Smaller teams would then break off to allocate tasks and produce material needed for the next meeting.
"Short Changed" was almost everyone's first introduction to using Maya and other 3D tools for a large production. It is through the helpful critique of consultants, TAs, and the director as well as countless iterations that we were able to successfully create "Short Changed".
2013 - 2014
UW Animation Capstone
Lead Character Designer