Games Communication Design Research
Simon Says is a games communication mechanic that interprets the tone and words speak into game voicelines, emotes, and animations of the game you’re playing.
In it's current form, Simon Says is a Wizard of Oz prototype that was ideated within the constraint of the controversial technology, ‘hot mics’, an open microphone that is always on and recording.
The anonymous nature of online multiplayer game spaces are both a blessing and a curse to marginalized players and the socially avoidant; Simon Says is an intervention that forces a level playing field for all that engage.
1. Secondary Research
2. Individual Interviews
3. Directed Storytelling
4. Card Sorting Activity
5. Paired Interviews
Research done through reading research papers and game design talks helped guide our primarily research interviews and provided for us an understanding our participants’ motivations through an academic lens.
The integration of play and social spaces allow individuals with social difficulties to make new friends as well as strengthen existing ones.
Anonymity in games allow for strangers to form bonds and empathize before judging based on prejudices.
Video games connect people through a common interest immediately. It is a natural icebreaker.
People who had trouble trusting others felt comfort in making friends online because online spaces felt socially less risky to them.
Players find and bond over serendipitous, spontaneous moments in game.
In recruiting participants, we sought to interview marginalized groups in order to gain a deeper understanding into why game spaces are so important to them. As a result, we gleaned a number of insights that were supported by our secondary research but also exceeded what we already knew.